Level Designer
Multi-Disciplinary Game Developer
The Outhouse
(Cyberpunk 2077 Location Prototype)
The Outhouse is a personal project I developed with the goal of creating a location that exists in the world of Cyberpunk 2077. More specifically, I set out to create a location that the player could go to to meet NPCs such as Fixers, with the potential for missions to take place there as well.
Key Points:
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Cyberpunk 2077 Location.
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Based on the outskirts of the Municipal Landfill outside Night City.
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Underground nightclub accessible through a suspicious outhouse door.
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Experimented and taught myself how to use Event Blueprints in UE4 throughout development.
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Many opportunities for NPC mission givers to be placed in club booths, around the fight ring, or in the VIP Skybox.
Key Points:
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Cannot access the VIP skybox without an access card or invitation.
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Players with high Technical Ability can unlock the door to get inside.
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Alternatively, players with a high Body attribute can bust open vents in the bathrooms to sneak through to the catwalk and jump to the VIP skybox.
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Players with high Intelligence can hack vending machines in bathrooms to obtain components and eddies.
Key Points:
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Elevator descends the player down into the nightclub, revealing the centrepiece and bar.
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Created with UE4 Event Blueprints.
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Slight delay on Elevator doors opening creates a greater sense of grandeur.
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Other Blueprint events include entrance to the Outhouse opening up.