Level Designer
Multi-Disciplinary Game Developer
Nature Reserve
(Last Of Us Level Prototype)
Nature Reserve is a personal project I developed with the goal of creating a level based on the game 'The Last of Us'. I set out to create a location unique to the game, narratively one based in a nature reserve for various plants that was once a safe haven, now filled with clickers and the infected.
Key Points:
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This is the former entrance to the Nature Reserve, that was taken over by an enemy group of survivors, now destroyed by a group of infected.
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Lots of unique cover opportunities here, from the tall and short grass, to stands equipped with supplies, and even cages where unfortunate captives had nowhere to run when infected came.
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The dark/light shades of green represent tall and short grass that player can hide in through crouching and crawling.
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Objects in blue are cover points for the player.
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Objects in purple contain ammo and supplies.
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Objects in orange are points of interest to the player that triggers lines of dialogue.
Key Points:
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This is the interior of the entrance lobby to the Nature Reserve. Enemy survivors lived in this building and tried to board it all up when the infected came.
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Player has to crawl and crouch through this building infested with Clickers and Infected.
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In order to reach the fire exit on a collapsed upper floor, the player much find the ladder amongst the clickers and set it up to climb up there.
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Enemies in red are the Infected.
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Enemies in green are Clickers.
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Final establishing shot of two large dome biomes in the Nature Reserve, with a flock of birds flying out of the larger one to indicate to the player to make their way there.